CONTRA NES · 1988
At the title screen, enter the code and press Start for 30 lives.
FROM THE EDITOR — Control is a magazine for people who hold the controller. Every issue is built like the guides we grew up on: big maps, straight answers, and codes that actually work. Grab the pad and press start.
The questions we hear most, answered in plain words.
It means finish the game any way you can, as fast as you can. No collection requirements, and skips are allowed. 100% means you must collect everything the category lists before the credits roll.
Not in a speedrun. A glitch is part of the game’s code, so most leaderboards allow it. Communities that want a purer race run a separate Glitchless category with its own rules.
Most classic consoles output a 240p signal that modern TVs were never built to expect. The TV guesses, scales and smears it. An upscaler or a CRT fixes it. See Retro Setup.
It is the delay between pressing a button and seeing the result on screen. Turn on your TV’s Game Mode, use a wired controller, and skip extra video processing to cut it down.
A speedrun is a simple promise: start the timer, finish the game, and stop the timer sooner than anyone else. Everything else is craft.
Runners learn a route, the exact path through a game that wastes the fewest seconds. Routes change as players find new skips, faster movement tricks and smarter item orders. A great route is a map of a game that its designers never drew.
Timing comes in two kinds. RTA (real-time attack) is the wall clock from first input to last. IGT (in-game time) uses the game’s own counter. Each leaderboard names which one counts.
Runners split a game into segments and time each one with a split timer, so they know instantly whether a run is ahead or behind their personal best. When a run falls too far behind, they reset and start again. Resets are normal. Most attempts end early.
Charity marathons such as Games Done Quick broadcast runs live for a week at a time and have raised millions of dollars for charity. They are the best place to watch the craft at full speed.
How to start: pick a game you already love, find its leaderboard and rules, watch the top runs, then practice one segment at a time. Speed comes from repetition, not from rushing.
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Codes that built a generation. Every one of these works on the original release.
At the title screen, enter the code and press Start for 30 lives.
At the Code of Honor screen, enter this to turn the blood back on.
Type during play. IDDQD is god mode. IDKFA gives every weapon, full ammo and all keys.
Press Enter, type the phrase, press Enter again for 10,000 minerals and 10,000 gas.
Open the cheat box with Ctrl+Shift+C, then type the word for 1,000 Simoleons.
Press Enter in a single-player game and type this for 500 gold and 500 lumber.
The greatest games ever made, ranked by the Control staff. Now go argue with your friends.

An arcade is a room full of strangers who all agree on the rules. That is why it still works.
The cabinet is honest. Everyone gets the same machine, the same stick and the same three lives. There is no settings menu and no difficulty slider. The only way to last longer is to play better, and the high score table tells the whole room who did.
Arcades taught a generation to learn by watching. You stood behind the best player in the building, memorized the pattern and waited your turn. Fighting games made that crowd part of the game, with rivals meeting across two sticks on one screen.
Stuck? Ten moves that work in almost any game.
Spend your first attempt surviving, not attacking. Learn every move the boss has.
Every big attack has a warning: a flash, a sound or a wind-up. React to the tell, not the hit.
After a heavy attack, most bosses pause. That opening is your damage window.
At half health many bosses change patterns. Expect it and play safe while you relearn.